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A small scene put together in UE5, based on the awesome concept by joker chen.
https://www.artstation.com/artwork/r9VBXe

Initially started as a short side project in 2023 for bi-monthly environment challenge on Polycount.
- made use of bevels + fwn to define shading of major shapes, transferred vertex normals for smooth transitions
- colored mainly with vertex colors

In 2024, I did some some tweaks and brought the models into Unreal engine, setup materials and built a small scene.

2024 - Unreal render

2024 - Unreal render

2024 - Unreal render

large building blocks. Distributed gras using particles. Stone ground is planar geo, displaced using the tiling material.

large building blocks. Distributed gras using particles. Stone ground is planar geo, displaced using the tiling material.

Detail modules. Using vertex colors and tiling materials/ trim sheets.

Detail modules. Using vertex colors and tiling materials/ trim sheets.

Detail modules / Foliage. Plant have a UV1, mapped vertically, used for some slight displacement using Unreals simple wind function.

Detail modules / Foliage. Plant have a UV1, mapped vertically, used for some slight displacement using Unreals simple wind function.

Original (2023) model on Sketchfab