A small scene put together in UE5, based on the awesome concept by joker chen.
https://www.artstation.com/artwork/r9VBXe
Initially started as a short side project in 2023 for bi-monthly environment challenge on Polycount.
- made use of bevels + fwn to define shading of major shapes, transferred vertex normals for smooth transitions
- colored mainly with vertex colors
In 2024, I did some some tweaks and brought the models into Unreal engine, setup materials and built a small scene.
2024 - Unreal render
Original (2023) model on Sketchfab